![]() As such, players will be able to tailor the Prince’s equipment to their preferred playstyle, allowing them to transform him into anything from a speedy gunslinger to a stomping iron wall with a crushing hammer. While I only got my hands on a few weapons and pieces of armor in the demo, the developers have promised a huge assortment of offensive and defensive equipment including over twenty different sets of armor, each one offering different tradeoffs between protection and weight. While the characters are all vector-based (as opposed to being animated sprites) great care has been taken in puppeteering their movements to give each character weight and energy. Items in the foreground and background are placed at dozens of locations along the Z-axis, leading to some of the most impressive parallax scrolling I’ve seen lately. While the player only ever moves in a 2D plane, every area has a surprising amount of visual depth. Tails of Iron‘s presentation is absolutely stunning. Other than one training sequence, every fight in the demo was against multiple foes simultaneously, which gives every battle a frantic energy that feels very different than other entries in the genre. ToI‘s combat flow is all about taking the fight to the enemies, dodging in close, countering attacks and viciously slashing them as they recover - having to worry about depleting a stamina bar would completely hamstring the goal. According to the developers, stamina meters promote a kind of combat that is far more defensive than what they have in mind. ![]() ToI‘s big departure from the soulslike template is the lack of a stamina meter. Weighty attacks, parries, dodge rolls, and counters all feature heavily, and combat is mostly what the player will spend their time doing. Tails of Iron follows the standard template for a 2D soulslike with methodical, skill-focused gameplay. Now it’s up to the prince to find a way to save his kingdom from the amphibian invaders. On the very day he’s to prove his worth as heir to the throne, an army of frogs swarms over the kingdom, killing without mercy and destroying the prince’s home. Set in a dark and gritty fantasy world, Tails of Iron casts the player as the crown prince of a mouse kingdom. Luckily, the developers behind Tails of Iron didn’t rest on their furry art design - the gameplay is as tight as its medieval rodents are adorable. From Redwall to Moss, fantasy scenarios about adorable mice are a safe bet when it comes to intriguing an audience.Ī knight fighting a dragon is a perfectly acceptable thing to make a game about, but transform that knight into a barely-anthropomorphized mouse in armor with a miniature sword and shield, and suddenly the project offers a whole new appeal.
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